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Home > Buzz 3D software Technical data > ScalabilityBuzz 3D is a multi-threaded application that has been designed to support on-going ‘up-scaling’ to run on more powerful hardware and a greater number of processor and GPU (Graphics) cores as they become available. The load is automatically spread across the processor array so that ‘more’ interaction with animated & multimedia content can be simultaneously displayed, without having any detrimental effect on the user experience. Content may be downloaded and updated automatically, as well as cached locally for both maximum efficiency and optimum use of available bandwidth (ie. data need be downloaded only once, as this is then stored on the hard disk for immediate retrieval for all future sessions). In addition, intelligent LAN cacheing permits a nominated computer to automatically download and cache all necessary data and then share it quickly and inexpensively over the larger bandwidth of the local network to all installed ‘seats’ of the software. Buzz 3D utilises a proprietary high performance Geometry Engine that is capable of simultaneously manipulating several million polygons at a smooth 60 frames per second in high definition. Further enhanced by a real-time scene management system, efficient optimisation of objects in the 3D environment ensures an infinite amount of content may be processed by holding what is not immediately required in abeyance whilst the renderer concentrates only on what the end user can see and hear, and then adaptively downgrading the scene in a managed and unobtrusive manner where headroom does not exist to show all components at their highest quality. When combined with in-line Progressive Mesh techniques (which simplify distant detail and reduce the complexity of 3D models to ensure the system is never processing more than it needs to), and dynamic texture-scaling, which acts on distant textures in the same way, maximum performance is gleaned from the 3D hardware. Threading on multiple CPU cores is also fully optimised for symmetric multi-processing of non-3D functions, such as the streaming of integrated multimedia (see ‘Integrated Multimedia’, below), guaranteeing that the user experience remains as smooth as possible, with the highest frame rates, whilst other tasks occur in the background. Content-loading, animation processing, video and audio playback, etc, as well as any scene-optimisations such as detail-adjustment for distant objects (LODing), all occur without interrupting the primary thread governing overall frame rate for the user’s task at that moment. |
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| Real-time Virtual Reality 3D soundfields Full-motion 3D animation Script-driven functionality |
Embedded multimedia content Fully scaleable 3D Max exporter Database compatibility |
User tracking in 3D Real-time real world Physics Spreadsheet to 3D Planogram Video over IP |
3D Eye tracking eCommerce in 3D Import your existing 3D models Touch-screen support |
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