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September 2009 - Launch of a solution that supports the rapid creation of 2D Planograms, and from which at a touch of a button photorealistic 3D Virtual Reality environments can be created and navigated in real-time.

August 2009 - The creation of an interactive virtual environment where, in association with film, stills and full animation, it is possible for Auto Manufacturers to better promote all of the vehicles within their range in a Virtual Showroom.

March - August 2009 - Development of a system for Consumer Research within simulations of real world Retail locations in real-time Virtual Reality.

January 2009 - Enabling a 3D Virtual Training Centre to act as a 3D front-end to the Moodle Content Management System.

December 2008 - Creating a simulation of a US city for the purpose of conducting Consumer Research that involves Digital Billboards on the approach, as well as all Advertising Media on Wallscapes, Billboards, Bus Stops, Subway Stations, and on the sides of Buses, all within the city.

July 2008 - Development of a Car Simulator so that potential purchasers can experiment with all features both inside and outside a vehicle before they buy, including driving it around a city.

May 2008 - The creation of a concept that will eventually support the ability to “interact and explore the unique experiences for every aspect of real life” within a real-time 3D environment.

 

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